Assemblies & motion

Put it together. Then make it move.

Components that own their features, joints picked on real faces and edges, and mechanisms driven by motors — with charts, traces and clash detection while it runs.

Structure

Components and instances

Components nest, carry their own origin and own their features. Place a definition again without copying it; make one unique when it has to differ.

Joints

Seven kinds, picked on geometry

Rigid, revolute, slider, cylindrical, pin-slot, planar and ball — placed on a face, an axis, a circular edge or a corner, with limits and grounded parts.

Mechanisms

Links that transmit motion

Gear, belt, rack and screw ratios, and cams that follow the real profile of the cam you modelled.

Studies

Motors and playback

Drive a joint at a rate, play, scrub and loop. The sampler computes where every part stands at every frame.

Evidence

Charts, traces, clashes

Plot any joint value, trace a point's path, see collisions as they happen, and export the numbers as CSV.

Share

Video and animated glTF

Record the study to video, or export an animated glTF that plays in any viewer.

Structure

Hundreds of parts, still easy to find.

The engine is 71 components on 89 joints, with 13 motion links and 14 motion studies — from a one-degree check of a single cylinder to two full turns of all five. The browser keeps it navigable.

The radial engine open in the workspace, its components and joints in the browser.

Clearance

Find the clash before the workshop does.

Interference and clearance analyses live in the browser beside your bodies. The e-bike below carries eighteen of them — tyre to mudguard, chain to frame, brake to disc — re-checked on every change.

Add a joint, step by step
An electric bike in twelve components: frame, fork, wheels, brakes, motor and battery.

Put your mechanism through its paces.

Import a STEP file, push a face, put a dimension on it. 5 days, every tool, nothing to pay until you decide.