Modeling

Fast like a sketch. Exact like a kernel.

Push a face and the solid follows. Constrain the sketch behind it, drive it from a parameter, roll the timeline back and change your mind — on the same model, without switching modes.

The sketch editor: a constrained profile with its dimensions and degrees of freedom.

Direct modeling

The tools you already know.

Line, Rectangle, Circle, Polygon, Arc; Push/Pull, Move, Rotate, Scale, Offset, Follow Me — with SketchUp's own keys if you want them, and an inference engine that snaps to endpoints, midpoints, centres, guides and axes.

  • Values where the gesture is. Lockable fields beside the pointer: type a size where you measure it.
  • Face regions. A profile drawn inside a face is imprinted into the solid, ready to push.
  • Booleans: union, subtract, intersect, trim, split and outer shell.
  • Keymaps: SketchUp's keys exactly, a Fusion-style preset, or your own.
The modeling workspace with an unmanned helicopter open: its component, analyses and sketches in the browser.

Parametric sketches

Constraints that say what they will not do.

A minimum-change Newton solver reports the degrees of freedom left and refuses an edit that would over-constrain the sketch, instead of quietly picking a solution.

  • Coincident, parallel, perpendicular, tangent, equal, symmetric, concentric and fix — and driving dimensions.
  • Named parameters with units, checked dimensionally, usable in any value.
  • Sketch on a face, and the sketch follows the face. 3D sketches and work geometry too.
  • Text in any installed font; DXF and SVG imported into sketch entities.
A survey drone with its parametric timeline under the view.

Solid features

The features a real part needs.

Shape

Extrude, revolve, loft, sweep

From profiles, faces or polygons, with start offsets, two sides and symmetric spans; lofts and sweeps with twist and frame control.

Finish

Fillet, chamfer, shell, draft

On chosen edges and tangent chains; shell and thicken; draft about a fixed plane or a face that stands in for one.

Repeat

Patterns and mirror

Rectangular, circular and path patterns and mirror across a plane — in 3D, with live grips.

Edit

Direct face editing

Move, offset, replace or delete a face on any body, including an imported STEP with no history.

Hold

Persistent names

Every face and edge is named from its history, so a fillet or a sketch stays on its edge when the model upstream changes.

Parts

A verified parts library

Gears, ISO threads, bolts, nuts, washers, springs, flanges and knurls — signed parametric plugins that regenerate without the plugin.

History

A timeline you can argue with.

  • Roll back with the marker; new work goes in where it stands.
  • Reorder with a drag that knows beforehand whether a step may pass the one it is built from.
  • Configurations: variants of parameters, suppressions and values.
  • Branches with a three-way merge that will not commit a document that does not build.
  • Replay the build step by step, and record it as WebM or GIF.

Analysis

Measure before you make.

  • Mass properties from each material's density, with inertia about the centre and the origin.
  • Interference between bodies, computed live, never a stale number.
  • Zebra, curvature and draft analyses, and section planes on XY, XZ and YZ.
  • Requirements in plain language — "the wall must stay above 2 mm" — re-checked on every rebuild.

Try it on a part you already have.

Import a STEP file, push a face, put a dimension on it. 5 days, every tool, nothing to pay until you decide.