Materials & rendering

Show it the way it will be built.

Materials with real-world texture scale, saved scenes with their camera and style, section planes for the inside story — and a concept render when the meeting needs a picture.

A tiny house concept with timber cladding and glazing in a saved scene.

Materials

PBR, with density

Colour, opacity, roughness, metalness — and density, so the mass properties are right too.

Textures

At real scale

Width, height, rotation and offset in millimetres on the surface, normal maps, ten photographed presets.

Library

Yours and your team's

A material library per person and per organisation, importable into any model; drag a material onto a body.

Scenes

Saved views

Camera, style, visibility, section and timeline marker, with transitions. Stored scenes make heavy models open in seconds.

Styles

Shaded to x-ray

Shaded, hidden line, monochrome, wireframe and x-ray, per-object opacity, profiles, ground plane and watermark.

Render

AI concept renders

Environments, tone mapping and ambient occlusion in the view, and an AI concept render from your configured provider.

See inside

Opacity and section planes.

Turn a housing to 30 % and the stator, magnets and bearings show through; cut on XY, XZ or YZ with named section planes.

Section planes, step by step
A brushless motor with its housing at 30 % opacity.

Try it on a part you already have.

Import a STEP file, push a face, put a dimension on it. 5 days, every tool, nothing to pay until you decide.