Materials
PBR, with density
Colour, opacity, roughness, metalness — and density, so the mass properties are right too.
Product
ModelingAssemblies & motionDrawingsSimulationCAMMaterials & renderingAI agentsDevelopersModules
TimberTimber frameCLTStructural steelLight-gauge steelStairsRoofingUse cases
Mechanical designMakers & 3D printingWoodworking & furnitureArchitecture & housingKozorosa
HelpPricingDownloadFoundryMaterials & rendering
Materials with real-world texture scale, saved scenes with their camera and style, section planes for the inside story — and a concept render when the meeting needs a picture.

Materials
Colour, opacity, roughness, metalness — and density, so the mass properties are right too.
Textures
Width, height, rotation and offset in millimetres on the surface, normal maps, ten photographed presets.
Library
A material library per person and per organisation, importable into any model; drag a material onto a body.
Scenes
Camera, style, visibility, section and timeline marker, with transitions. Stored scenes make heavy models open in seconds.
Styles
Shaded, hidden line, monochrome, wireframe and x-ray, per-object opacity, profiles, ground plane and watermark.
Render
Environments, tone mapping and ambient occlusion in the view, and an AI concept render from your configured provider.
See inside
Turn a housing to 30 % and the stator, magnets and bearings show through; cut on XY, XZ or YZ with named section planes.
Section planes, step by step
Import a STEP file, push a face, put a dimension on it. 5 days, every tool, nothing to pay until you decide.